Vayne LoL Script Settings: Tumble, Condemn, Silver Bolts
Quick verdict: Vayne scripting is all about three things: Tumble reset timing, Condemn wall geometry, and Silver Bolts target locking. Set your orbwalker to a 140-160 ms humanizer, enable Tumble auto-reset with a 60-80 ms buffer, and give Condemn a 120-150 ms prediction window. Target priority should favor the closest Silver Bolts stack holder, not the lowest HP enemy.
Vayne is the one ADC where scripting actually changes your win condition. It's not about hitting a random skillshot. It's about squeezing every millisecond out of Tumble, landing Condemn into walls that human hands miss, and making sure Silver Bolts procs on the right target before the fight turns. Your Vayne LoL Script Settings need to reflect that. Get the pacing wrong and you cancel autos. Get the geometry wrong and you push people away instead of stunning them.
I've spent the last three patches testing Vayne scripts in Diamond and Master lobbies. The difference between a clean Vayne script and a clunky one is usually three sliders: Tumble reset timing, Condemn prediction window, and target priority logic. Here's exactly how I set them.
Tumble auto-reset pacing: why 60-80 ms is the sweet spot
Vayne's Q is an auto-attack reset. That means you can auto, Tumble, auto again instantly if the script times it right. The problem is that most people set the reset buffer too high. If you put it at 120 ms or more, the script waits too long after the first auto, and you lose the reset window. If you put it too low (under 40 ms), you cancel the first auto's damage entirely. I've tested this in practice tool with a 1.0 attack speed Vayne and a 2.0 attack speed Vayne. The 60-80 ms range works at both extremes.
Here's the exact setting I use: Tumble auto-reset buffer at 70 ms. That's the delay after the first auto's projectile leaves before the script inputs Q. Then the second auto fires immediately after the Tumble animation. At 1.5 attack speed, this gives you a clean three-hit combo in about 0.9 seconds. Without the script, most players average 1.2 seconds because they're reacting to the first auto instead of pre-buffering the Q.
- Tumble auto-reset buffer: 70 ms (range: 60-80 ms)
- Tumble follow-up auto delay: 0 ms (instant after Q animation)
- Tumble usage in combo: enabled, but disable during lane freeze
- Tumble usage in harass: enabled only when mana > 40%
- Tumble usage in lane clear: disabled (saves mana for trades)
One more thing. The script should never Tumble forward automatically in a trade unless you're chasing a kill. Set the Tumble direction logic to 'cursor position' and keep your cursor behind you when you're kiting. In a Caitlyn vs Vayne lane, the Caitlyn will try to poke you with Q and auto you when you step up. If your script Tumbles toward her, you eat a net and lose half your HP. Tumble sideways or backward. The script can't read the Caitlyn's net cooldown, but you can. Use the cooldown tracker overlay to see when her E is down, then Tumble forward.
If you're coming from a simpler ADC like Jinx, the pacing feels different. Jinx's rockets have a longer windup and you can afford a slower humanizer. Vayne's autos are fast and her Q reset is tight. If you want a baseline for how orbwalker timing works in general, read our orbwalking guide before you start tweaking Vayne-specific values.
Condemn wall prediction geometry: 120-150 ms is the window

Condemn is a projectile with a 0.25 second cast time and a knockback that stuns if the target hits a wall. The script needs to predict where the target will be when the projectile lands, and it needs to check if that position is within a wall collision radius. This is where most Vayne scripts fail. They either predict too early (target walks out of the wall) or too late (target already moved past the wall).
I set Condemn prediction to 130 ms. That's the sweet spot for hitting targets moving at normal movement speed (around 350-400 units per second). If the target is slowed or rooted, drop it to 100 ms. If they have a movement speed boost (like a Ghost or a Hecarim gank), push it to 160 ms. The script should have a dynamic prediction option. Turn it on.
Wall geometry matters more than raw prediction. The script needs to know which walls are stun walls and which are just terrain. On Summoner's Rift, the thin walls near the river entrances and the bot lane tribush are the easiest to Condemn into. The thick walls near the base are harder because the knockback distance is shorter than the wall thickness. A good Condemn script will only fire when the angle between the target's position and the wall is within 45 degrees. If the angle is too wide, the target slides along the wall instead of hitting it.
In a real game, think about a Leona engaging on you in bot lane. She Zenith Blades onto you and starts her combo. Most Vayne players panic and Condemn her away, which saves her from your support's follow-up. The script should hold Condemn until she's between you and the wall, then fire. With a 130 ms prediction window and a 45-degree angle check, the script will only fire when the stun is guaranteed. That's the difference between a kill and a Leona walking away with 100 HP.
Here's my full Condemn setup:
- Condemn prediction: 130 ms (dynamic: on)
- Wall angle threshold: 45 degrees
- Minimum wall thickness: 200 units
- Condemn in combo: enabled, but only after 2 Silver Bolts stacks
- Condemn in harass: disabled (saves mana and cooldown)
- Condemn self-cast: disabled (never Condemn a diving assassin away from your team)
The 'Condemn after 2 stacks' rule is important. Vayne's Silver Bolts proc does true damage based on max HP. If you Condemn a target with 2 stacks, you reset the stack count. That's usually a mistake unless you're peeling for your life. Set the script to only Condemn when the target has 0 or 1 stacks, or when you're below 30% HP and need to escape. In a teamfight, you want to save Condemn for the enemy carry who's trying to dive you. Don't waste it on the tank.
Silver Bolts target priority: stack count beats low HP
This is the setting that separates good Vayne scripts from great ones. Most target selectors default to 'lowest HP' or 'closest to cursor'. For Vayne, that's wrong. Your damage comes from Silver Bolts procs, which require three consecutive autos on the same target. If your script swaps targets every time someone walks closer, you never proc. I set the target priority to 'closest enemy with 2 or more Silver Bolts stacks', with a fallback to 'closest enemy' if no one has stacks.
Here's how it plays out. You're in a 2v2 bot lane fight against a Lucian and a Nautilus. You auto the Nautilus twice (because he's closest), and now he has 2 stacks. The script should keep hitting him even if Lucian steps forward, because the third auto procs Silver Bolts for a chunk of true damage. If your script swaps to Lucian, you lose the proc and the Nautilus survives. That's a 300-400 damage swing in the early game. In Master+ games, that's the difference between winning and losing the lane.
The exception is when a high-value target is about to die. If the enemy mid laner is at 200 HP and has 0 stacks, but the tank has 2 stacks at 60% HP, you still hit the tank. Silver Bolts does max HP true damage, so it's actually better against tanks. But if the squishy is in kill range (below 15% HP), the script should switch to secure the kill. Set the 'execute threshold' to 15% HP. That's a good balance.
- Target priority mode: Silver Bolts stacks (2+) > closest
- Execute override: switch to lowest HP target below 15% HP
- Stack lock duration: 1.5 seconds (prevents rapid target swapping)
- Ignore targets with shields > 50% of their HP (unless they have 2 stacks)
- Prioritize enemy champions over minions in combo mode
If you're new to scripting and want a broader overview of how target selectors and orbwalkers interact, our best champions for fast rank up guide covers the fundamentals. Vayne is actually one of the best champions to script because her kit rewards precise timing more than raw mechanics.
Orbwalker and humanizer settings for Vayne

Vayne's attack range is 550 units. That's shorter than Caitlyn (650) and Ashe (600), but longer than Lucian (500). Your orbwalker needs to respect that range. Set the 'extra attack range' slider to 0. You don't want the script trying to auto from 600 units away, because Vayne's projectile will still travel and you'll cancel the auto when you move. I see this mistake all the time in Emerald lobbies. People set the range buffer to 50 or 100 and wonder why their Vayne feels clunky.
Humanizer settings are personal preference, but here's what I use. Combo humanizer: 150 ms. Harass humanizer: 140 ms. Lane clear humanizer: 120 ms. Kiting humanizer: 130 ms. These values keep the script feeling human without losing DPS. If you go below 100 ms, the inputs look robotic and you'll get reported. If you go above 200 ms, you're losing auto attacks in teamfights. The 130-160 ms range is the sweet spot.
One Vayne-specific orbwalker setting: enable 'auto Tumble to dodge skillshots' but set the dodge danger level to 5 for Q. That means the script will use Tumble to dodge things like Blitzcrank hooks and Morgana bindings, but not random poke. Tumble has a 4-second cooldown at rank 1, so you don't want to waste it on a Lux E. Set the evade danger level to 6 for Condemn (only use it to dodge lethal damage) and 7 for Flash (never use Flash automatically unless it's a guaranteed death).
If you're looking for a script that handles all of this out of the box, a well-maintained League of Legends script like Cado gives you the full Vayne module with these exact sliders. You still need to tune them to your playstyle, but the defaults are close to what I've listed.
Combo sequences and animation cancels
Vayne's core combo is auto, Q, auto, E, auto. The script should execute this in about 1.2 seconds at 1.5 attack speed. The key is the E (Condemn) timing. You want to fire Condemn right after the second auto's projectile leaves, so the target is stunned before your third auto lands. That gives you a free Silver Bolts proc while they're stunned. If you Condemn too early, you cancel the second auto. If you Condemn too late, the target flashes away.
Set the 'Condemn cast delay after auto' to 80 ms. That's the time after the auto projectile fires before the script inputs E. Combined with the 130 ms prediction window, this gives you a clean stun into proc. I've tested this against a Tristana with a jump available. If the script times it right, the Condemn stun lands before Tristana can jump. If the timing is off by 50 ms, Tristana jumps away and you lose the kill.
Another combo: the Flash Condemn. You Flash into range and immediately Condemn the target into a wall. The script needs to handle the Flash input and the Condemn input in the same frame. Set the 'Flash Condemn buffer' to 30 ms. That's the delay between Flash and Condemn. Any longer and the target has time to react. Any shorter and the Condemn fires from your pre-Flash position. This is a high-risk play, so only enable it in combo mode with a 'confirm Flash' keybind. I use the side mouse button.
Real game scenarios: how these settings win lanes
Scenario 1: Vayne vs Draven. Draven's early game is brutal. He out-damages you at every stage until you get BotRK. Your script needs to prioritize kiting and avoiding his axes. Set the orbwalker to 'kite back' mode and enable 'avoid Draven axes' in the evade settings. When Draven throws an axe, the script will automatically move to the side, forcing him to either catch it in a bad position or drop it. Meanwhile, your Tumble auto-reset lets you trade back when he's out of axes. I've won this lane in Diamond by just letting the script handle the kiting while I focus on CSing.
Scenario 2: Vayne vs Leona and Lucian. This is a kill lane. If Leona lands her E, you're dead unless you Condemn her into a wall. Set the Condemn prediction to 140 ms (Leona moves fast with her W) and enable 'Condemn priority on diving supports'. The script will hold Condemn until Leona is between you and the wall, then fire. With the 45-degree angle check, it only fires when the stun is guaranteed. I've had games where the script landed three Condemn stuns in a row on a diving Leona, and she typed '?' in all chat. That's the power of proper wall geometry.
One more thing: use the cooldown tracker overlay to see when the enemy's key abilities are down. Vayne's kill pressure goes up massively when the enemy support's CC is on cooldown. The script can't read that, but you can. Set the overlay to show enemy summoner spells and ultimates. When Leona's ult is down, that's your window to Tumble forward and trade.
Final Vayne LoL Script Settings Checklist
- Tumble auto-reset buffer: 70 ms
- Condemn prediction: 130 ms (dynamic on)
- Wall angle threshold: 45 degrees
- Silver Bolts target priority: 2+ stacks > closest
- Execute override: 15% HP
- Combo humanizer: 150 ms
- Harass humanizer: 140 ms
- Kiting humanizer: 130 ms
- Evade danger level: Q=5, E=6, Flash=7
- Condemn cast delay after auto: 80 ms
These settings will make your Vayne feel smoother and more lethal. But remember: a League of Legends script is a tool, not a replacement for game sense. You still need to know when to fight, when to farm, and when to rotate. If you're struggling with the macro side, check out our macro gameplay guide. The script handles the mechanics; you handle the decisions.
Ready to try these settings? Cado's Vayne module has every slider I mentioned, plus a built-in profile system so you can save different setups for different matchups. Grab it, load into a practice tool game, and spend 10 minutes tuning the Tumble reset. You'll feel the difference immediately.
FAQ
What is the best Tumble auto-reset buffer for Vayne?
70 ms is the sweet spot. It works at both low and high attack speeds. Below 40 ms you cancel autos; above 120 ms you lose the reset window.
How does Condemn wall prediction work in a lol script?
The script predicts where the target will be when the projectile lands, checks if that position is within a wall collision radius, and only fires if the angle to the wall is within 45 degrees. A 130 ms prediction window covers most movement speeds.
Should Silver Bolts target priority favor low HP or stacks?
Stacks. Three autos on the same target proc true damage. Set priority to 'closest enemy with 2+ stacks' and only switch to low HP if the target is below 15% HP.
What humanizer settings should I use for Vayne?
Combo 150 ms, harass 140 ms, lane clear 120 ms, kiting 130 ms. These keep inputs human-like while maintaining DPS.
Can I use these Vayne LoL script settings in ranked?
Yes. These are practical settings tested in Diamond and Master lobbies. Tune them to your playstyle and always use a reputable script like Cado.